This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock. Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible. Information is provided in a timely manner, with appropriate level of detail.Īssistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. ![]() This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. ![]() We've documented 4 accessibility features for Getting Started in Everybody's Gone to the Rapture which deal with what support is offered to get started with the game.
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